Evidence levels
A — Official statement: an observed developer listing, announcement or identified developer reply. This verifies what was published; it is not our runtime test.
B — Attributed third-party account: a named source with a traceable page. A single source remains provisional. Two pages quoting the same developer text are not two independent gameplay observations.
C — Individual report: a player’s stated experience. Useful for investigation, but not a population-wide result or a guaranteed fix.
Editorial analysis: our interpretation, checklist or proposed test. It must not silently become a game rule.
Claim register
| Claim | Evidence / source | Date / version scope | Cross-check and limits |
|---|---|---|---|
| R01 Planned Early Access date | A · official Official game listing ↗ | Store checked Nov 5; announcement Oct 28 | Agrees with newer developer announcement. Earlier Oct 30 date superseded. |
| R02 Demo release and availability | A · official Official demo listing ↗ | Demo listing checked Nov 5 | Agrees with Oct 15 developer announcement. Not evidence of ownership of the full game. |
| R03 Broad card roles | A · official Official game listing ↗ | Store checked Nov 5; no build | Does not authenticate individual card effects. |
| R04 Named card records | B · single secondary source IndieTome card catalogue ↗ | Demo label; exact build and date unspecified | 20 records summarized on the card page. No independent card-by-card confirmation. |
| R05 Lobby and turn instructions | B · single secondary source IndieTome getting-started guide ↗ | Demo label; exact build and date unspecified | Provisional sequence. Not a verified lobby walkthrough. |
| R06 Hand loss versus elimination | A · official ArtDock announcements, October 2026 ↗ | Developer post Oct 12 | Supports distinction only; exact life and round reset rules remain unknown. |
| R07 Windows log path and preservation | A · developer reply Developer bug-report reply and player follow-up ↗ | Reply Oct 16; exact build unspecified | Instructions observed in public reply; local game folder not inspected. |
| R08 Historical launch-screen resolution | C · player follow-up Developer bug-report reply and player follow-up ↗ | Report Oct 16; follow-up Oct 23 | One person reports improvement; no confirmed universal fix or patch identifier. |
| R09 Demo controller-support category | A/B · listing corroborated Official demo listing ↗ | Steam listing; SteamDB Oct 26; article Oct 31 | Agreement on a label, not independent device testing. |
| R10 Mac compatibility-layer result | C · single player Player report: CrossOver on Mac ↗ | Review Oct 18; hardware/settings missing | Anecdotal; not a native platform commitment. |
| R11 Specific console availability | Unresolved GameBrief: demo coverage ↗ | Coverage Oct 22, updated Oct 30 | Video fetch returned 429. No named console release established here. |
| R12 Price, unlock time and progress transfer | Unknown Official game listing ↗ | Sources checked Nov 5 | No exact amount, global unlock time or transfer guarantee established. |
What we tried to cross-check
We read the official store entries, developer announcement feed, a developer reply attached to a Steam review, individual player reviews, a specialist catalogue and its beginner guide, and two dated editorial articles. Targeted searches for distinctive card names did not locate an independent second account. The specialist site’s general source page did not provide a HANDS OVER-specific build record in the retrieved text.
The console-trailer link could not be fetched because YouTube returned a rate-limit response. We do not substitute a guessed platform list for that missing check. No account login, private Discord access or game installation was used.
What would upgrade a provisional entry
A dated in-game capture can establish current displayed text. A recorded controlled test can establish an outcome under stated conditions. Neither alone proves every interaction or future version. Record the build identifier, card or menu text, prior state, action and result together.
For release changes, preserve the old announcement alongside the new one. For bugs, separate the original report, a developer acknowledgement, an individual resolution and a patch note. These are different milestones. For translated text, record the language so that a naming mismatch is not mistaken for a mechanics change.
SOURCES & SCOPE
- ArtDock announcements, October 2026 ↗
- IndieTome card catalogue ↗
- IndieTome getting-started guide ↗
- Developer bug-report reply and player follow-up ↗
- Player report: CrossOver on Mac ↗
- The Click: demo explainer ↗
- SteamDB demo metadata ↗
- GameBrief: demo coverage ↗
Checked November 5, 2026. Store information can change. No gameplay testing performed. Evidence policy.