INDEPENDENT FAN WIKIEnglish
✳HANDS OVERTHE UNOFFICIAL WIKI
FIELD GUIDE / AT THE TABLE

RULES & INTERACTIONS

Read the table before you act

Understand the confirmed premise and learn how to reason about an unfamiliar challenge.

The confirmed premise

The store description presents a tooth-pressing challenge with a dangerous choice, influence cards between turns, and consequences that can include losing a hand or being eliminated. The aim is to outlast the others. Exact turn resolution and numeric odds are not documented here.

A hand, a turn and a match are different

A · DEVELOPER ANNOUNCEMENT · OCTOBER 12, 2026

ArtDock explicitly says losing a hand does not necessarily eliminate you. That narrows an important ambiguity in the store description: an injury and the end of your entire match should not be treated as synonyms. Source: ArtDock announcements, October 2026 ↗.

For notes or bug reports, use “turn” for the current action opportunity, “round” for the game’s current round, and “match” for the overall contest. This is editorial terminology to avoid confusion; it does not establish exactly when each counter resets.

The third-party turn-flow account describes cards before the button press. The official phrase “between turns” is broader marketing wording. We preserve both levels of specificity rather than presenting them as interchangeable technical rules.

A decision checklist

  1. Read the current prompt. Use the active challenge’s instructions rather than assuming every mini-game behaves alike.
  2. Identify the actor. Check whether the interface is waiting for your action or another player’s.
  3. Check the changed state. Review recent card effects before making a choice.
  4. Act once and observe. Wait for the result to resolve before drawing a conclusion.
  5. Re-evaluate. A previous safe outcome does not make the next move safe.

This checklist is editorial advice for learning the game. It is not a verified reconstruction of its internal turn order.

Do not invent the probability

A visual set of choices does not tell you how the game selects a dangerous outcome. A probability calculation would require verified rules about initialization, resets and active modifiers. Without those rules, a percentage creates false precision.

In your notes, distinguish “this happened in one round” from “this always happens.” A card effect, animation delay or another player’s action can make two apparently similar situations different.

Record interactions clearly

Useful evidence includes the build, challenge, turn owner, card text, target, active effects, action taken and observed result. If the same setup produces a different outcome, preserve both observations. An interaction guide should state its tested scope rather than imply a universal rule.

SOURCES & SCOPE

Checked November 5, 2026. Store information can change. No gameplay testing performed. Evidence policy.

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