20 reported cards — provisional reference
B · SINGLE THIRD-PARTY SOURCE · DEMO LABEL · BUILD UNSPECIFIED
This concise reference attributes names and broad effects to IndieTome card catalogue ↗. Exact wording, exceptions and live behavior must be checked against your current game. No individual effect below has independent corroboration in the sources we found. These are reported records, not an official or tested complete deck.
20 reported records
| Reported name | Brief reported effect | Our grouping | Evidence |
|---|---|---|---|
| Cleanse | Clears debuffs, not dangerous buttons. | Defence | B · Reported |
| Double | Next player presses twice; non-stacking. | Pressure | B · Reported |
| Event | Unpredictable event; may harm its user. | Disruption | B · Reported |
| Hint | Privately identifies one dangerous button. | Information | B · Reported |
| Leashed | Blocks the next player’s turn-skipping options. | Pressure | B · Reported |
| Mimic | Repeats a prior card; cannot repeat Mimic. | Hand management | B · Reported |
| Pass | Immediately ends your turn. | Turn order | B · Reported |
| Purify | Removes an extra dangerous button, never the last. | Defence | B · Reported |
| Redraw | Randomizes opponents’ hands. | Hand management | B · Reported |
| Reset | Randomly reassigns the active player. | Turn order | B · Reported |
| Return | Recovers your next card, excluding Event. | Hand management | B · Reported |
| Reverse | Reverses mechanism direction after your turn. | Turn order | B · Reported |
| Sabotage | Adds a dangerous button for this round. | Pressure | B · Reported |
| Save | One-turn protection against a dangerous press. | Defence | B · Reported |
| Scan | Privately checks one random button. | Information | B · Reported |
| Shuffle | Repositions buttons; wording needs clarification. | Disruption | B · Reported |
| Silence | Blocks the next player’s cards except Cleanse. | Pressure | B · Reported |
| Steal | Takes a random opponent’s random card. | Hand management | B · Reported |
| Swap | Replaces your remaining cards randomly. | Hand management | B · Reported |
| Trap | Next player risks injury even on a safe press. | Pressure | B · Reported |
No matching card. Try another name or select all categories.
Influence cards, at a glance
ArtDock describes influence cards used between turns to alter odds, protect a player, sabotage others or trigger chaotic events. The categories below explain those broad roles. They are editorial groupings, not official card names.
Protection
Ask what is protected, when protection begins, and which event ends it. Never assume protection applies to every consequence.
Odds manipulation
Check which decision changes and how long the change lasts. An altered chance is not a guarantee.
Sabotage
Check the target and the timing. Distinguish an effect on one player from an effect on the shared challenge.
Disruption
Read the new state after the effect resolves. Do not continue a plan that depends on the previous state still being true.
Read a card in five steps
- Target: who or what is affected?
- Timing: when can it be played, and when does it resolve?
- Duration: is the effect immediate, temporary or persistent?
- Conditions: what must be true for the effect to work?
- Interaction: could another active effect change the result?
This is a reading framework, not a statement that every card exposes all five fields.
What this reference cannot settle
No readable build identifier or dated per-card evidence accompanies the third-party catalogue. The word “Demo” is its scope label; it is not proof that these records match the version installed today. Search results for distinctive card names did not supply an independent second account. Another article repeating ArtDock’s broad card premise does not verify an individual entry.
One entry has internally unclear movement wording. We flag that uncertainty instead of choosing an interpretation. Numeric probabilities, precise duration exceptions and combinations are deliberately not expanded into a strategy calculator.
For a disagreement, compare the current in-game tooltip first, then reproduce the behavior in the same build. Record the complete prior state, not just the result. An unexpected interaction is a candidate bug report or guide correction; it is not enough to label the card broken.
See the reported lobby and turn sequence for the timing context, and claim ledger for the remaining verification gaps.
SOURCES & SCOPE
Checked November 5, 2026. Store information can change. No gameplay testing performed. Evidence policy.